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How to Kill Maiden of Virtue - The Third Boss in Karazhan - World of Warcraft

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Thursday, September 6, 2007

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    Thursday, September 6, 2007

Maiden of Virtue is the third boss in Karazhan and is an optional boss; you do not need to kill her to progress further into Karazhan. This essay will discuss how to defeat her.
She has four abilities worth noting:
Holy Ground – AOE waves that continuously spread out from her. These waves do minimal damage to their targets. However, if you get hit by them, you will get silenced for approx. 2 seconds. If players remember to stand directly on top of either of the two dark gray steps leading up to her, they will easily avoid getting hit by this constant AOE.
Holy Fire – Random DOT that inflicts around 3,000 points of damage initially and an additional 2,000 every 2 seconds. This must be dispelled immediately. It’s usually best to assign one full-time healer to remove this DOT.
Holy Wrath – AOE, instant-cast chain spell. The damage increases with each target that it jumps to. For this reason, everyone must stay clear of Maiden except your tank. It is advisable not to have any melee DPS for this fight; all-ranged players is the easiest way to defeat her.
Repentance – Stuns all players for 10-12 seconds or until they take damage. When she casts Repentance, everyone will be stunned. Since your tank will take almost immediate damage from Holy Ground, your tank will break free from Repentance and can resume tanking.
Primary roles:
Paladin – full time removal of Holy Fire. This DOT must be removed from party members as quickly as possible as it does a lot of damage. Your paladin should also keep Blessing of Sacrifice on the main tank at all times. When Maiden casts Repentance, your paladin will take damage along with your tank (from Blessing of Sacrifice) and they will both break from the stun. The paladin then assumes the role of primary healer for your tank while the rest of the party waits for the Repentance stun to wear off. If your paladin fails to break free from repentance, he or she must bubble and heal the main tank. You can only do this once, of course, so Blessing of Sacrifice must be kept on the tank at all times. Without Blessing of Sacrifice she is extremely difficult to defeat.
Priests/Druids – must keep HOTS on the main tank at all times along with healing the rest of the party throughout the fight. Additionally, priests should create a one-click macro to target maiden and cast PAIN onto her (this extra DOT will help with the overall damage done to her).
To start the fight, everyone should spread-out around her. Be careful not to aggro her while you are getting into position! One of your priests should stand directly opposite the tank; this healer will be responsible for healing your main tank while everyone else moves in close to her. Prior to your tank charging in, your other healers should cast HOTS onto him or her.
Your tank should charge straight to the center of the area and tank her there. The rest of the party should form a circle around her and stand directly on top of the dark gray steps that lead up to her. The first step is usually close enough to allow your paladin to remove Holy Fire from everyone without having out-of-range issues.
Keep HOTS on your tank, keep blessing of sacrifice up at all times, remember to stand on the dark gray, and keep your paladin alive! Follow these suggested tips and you should kill Maiden of Virtue within a few attempts.
For more wow gold tips, quick reference charts, power leveling guides, and boss instructional videos, please visit World of Warcraft. Glen Meyers also helps promote Search Engine Optimization Services Program.


How To Kill Watchkeeper Gargolmar - The First Boss in Hellfire Ramparts - World of Warcraft
This essay will explain how to kill Watchkeeper Gargolmar; the first boss in Hellfire Ramparts. Gargolmar patrols the road with two Watchers and is a fairly easy encounter as long as you kill or CC the Watchers. Prior to engaging this boss, it is recommended that you thoroughly clear the area of all trash mobs.
There are only two things that you should be concerned with while fighting Gargolmar:
Watchkeepers – These two will heal Gargolmar. It is imperative that you either kill them first or keep them CC’d throughout the fight.
Knockback – Watchkeeper Gargolmar will charge and knockback the player who is furthest from him. All cloth wearers should move close to Gargolmar to avoid getting charged. The best option is to have a mail or plate wearing party member stay at max range from Gargolmar. This player will get charged multiple times throughout the fight.
The recommended strategy is as follows:
Your tank should pull Gargolmar and stay on him throughout the fight. You should CC (crowd control) one Watcher by sheeping, sapping, ice trapping, etc. While your tank gains aggro on Gargolmar, the rest of the party should kill the remaining Watcher. After that Watcher is dead, the entire party should then DPS Gargolmar to zero. You will have to keep the remaining Watcher crowd controlled throughout the fight. After Gargolmar is dead, you will need to kill the remaining Watcher.
The key to winning this fight is crowd controlling the Watchers, or simply killing them first. Good luck!
For more wow gold tips, quick reference charts, power leveling guides, and boss instructional videos, please visit World of Warcraft. Glen Meyers also helps promote Search Engine Optimization Services Program.


How To Kill Murmur - The Final Boss In Shadow Labyrinth - World Of Warcraft
This essay will explain how to kill Murmur; the final boss in Shadow Labyrinth. If you follow the strategy described below, you will find him to be a fairly easy encounter.
For those that are just working on Karazhan attunement, you do not need to kill Murmur to acquire the quest item. Simply move left along the wall and you will be able to reach the fragment without having to engage Murmur. Make sure that all party members are nearby before you summon the elite. If a player is too far away, they will not be able to loot the quest item and that can be extremely frustrating as that player will have to complete the entire instance again.
Prior to engaging Murmur, everyone should know this boss’s special abilities. They are as follows:
Sonic Boom. This is an AOE attack that takes a few seconds for him to cast. If you have “view targets spell casting bar” turned on in your interface settings, you will see when he begins to cast this spell and that should allow you enough time to move away from him and avoid taking damage. If you get hit with Sonic Boom, it will do damage equal to approx. 75% of your maximum health and will reduce your movement speed by 90%.
Touch of Murmur. This is a debuff that is placed on a single, random party member. After ten seconds, it will explode and launch the affected player into the air. Everyone within the blast radius will be silenced for a few seconds along with taking approx. 4,000 points of damage. Touch of Murmur is unavoidable. It’s best to either have the affected player immediately move away from the party or simply position everyone so they won’t effect any other player if they happen to get the debuff.
Resonance. Murmur will cast resonance if you fail to keep at least one player within melee range. If he casts resonance, it’s a wipe. The debuff does nature damage and increases nature damage taken.
Party positioning
Your healer should stand alone, and be positioned to either the left or to the right of Murmur. The tank will stand directly in front of Murmur. Ranged DPS should position themselves on the opposite side of your Healer. Melee DPS should stand behind Murmur throughout the fight. It’s very important that the area directly in front of Murmur be left open. Only your tank should be standing there, and nobody should be standing behind the tank. The reasoning behind these positions will become clear in a moment.
Step by Step for engaging Murmur
1. Your tank engages Murmur where he stands. By the way, Murmur is fixed in position. He will not move throughout the entire fight.
2. The moment your tank engages Murmur, the rest of the party should begin DPS. You do not need to wait for aggro to be established.
3. When Murmur begins to cast Sonic Boom, your melee DPS (who is positioned directly behind Murmur), should run straight forward and try their best to avoid getting hit by it. Your tank should not move and will need to be healed through each Sonic Boom.
4. Depending on your player class, when you get Touch of Murmur, do the following:
If your tank gets Touch of Murmur, he should not move. Your healer should heal your tank through it. However, all other melee DPS will need to run straight forward to the area in front of Murmur and get away from the Tank to avoid taking damage.
If your healer gets Touch of Murmur, she should just keep healing the tank and stay right where she is standing. If your healer is properly positioned by herself, it should not affect other party members. She will need to heal herself after the explosion.

If ranged DPS gets Touch of Murmur, they need to keep shooting/spell casting. They must keep their DPS maxed at all times. Do not run, it won’t do any good. It’s more important that you continue to DPS. After the explosion, they will need to bandage and/or take health potions. If they are properly positioned, they should not harm anyone else.
If melee DPS gets Touch of Murmur, they need to immediately run forward to the clear area in front of Murmur. If they are not fast enough, they will wipe your party by killing the tank.
If you follow the above strategy, Murmur is a very easy kill. The less melee DPS you have in the party, the easier he gets because nobody has to move when they get Touch of Murmur, and the overall DPS will be constant throughout the fight.
For more wow gold tips, quick reference charts, power leveling guides, and boss instructional videos, please visit World of Warcraft. Glen Meyers also helps promote Search Engine Optimization Services Program.